Colour Articles
The following are articles I've written on colour:
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HDR and the Naughty NES - a technical deep dive
- This article takes a technical deep dive into the NES's "illegal colours" that exceed standard voltages, and what impact that has on how many systems interpreted colours, and why there are so many Internet arguments over the "correct" NES palette.
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- A colour science 101 overview for retro gamers, with a short investigation of the "D93" whitepoint standard used in Japan during the 1980s and 1990s.
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PC Engine palette improvements – the amazing people behind the technology
- The story of how a dedicated group of reverse engineers from around the globe discovered the true workings of how the PC Engine (aka TurboGrafx-16) handles colour, and why so many RGB mods and emulators looked wrong.
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Sega Master System blue channel mysters further uncovered
- A look at into a discovery of Sega Master System blue channel inconsistencies thanks to decapping efforts.