ARCHIVED NES Colour Results
- Please note, these results are all out of date due to errors in the testing process. They have been archived, but should not be referred to.
2020-11-08
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Note
- Improved pre-capture luminance matching for better reference, using colours 00 and 20/30 as a luma match prior
- Big changes in MiSTer NES Core 2020-11-02, from 5-bit internal to 8-bit internal colour which change the appearance of some palettes
- This entire capture will need to be re-done on direct_video with an RGB DAC to re-verify results.
- 2020-11-10 update - confirmed, results are incorrect due to differences in green levels from the IO board in YPbPr mode. Consider all of these results inaccurate until re-testing occurs.
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Hardware
- Reference system: AV Famicom HVC-101, native CVBS connection
- Comparison system: MiSTer FPGA NES core + palettes v20201102, YPbPr via analogue IO board.
- Display: CRT, Sony PVM D20L5A
- Colorimeter: Colormunki Display, model CMUNDIS, firmware version v1.03, firmware date 05Jun12
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Reference AV Famicom:
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Palette Name "Composite":
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Palette Name "FCEUX":
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Palette Name "Custom/Hybrid":
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Palette Name "Custom/NESCAP":
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Palette Name "NES Classic":
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Palette Name "Niten.":
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Palette Name "PC-10":
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Palette Name "PVM":
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Palette Name "Real":
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Palette Name "Rockman9":
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Palette Name "Smooth":
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Palette Name "Sony CXA":
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Palette Name "Unsat":
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Palette Name "Wavebeam":
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Palette Name "YUV":
2020-10-27
- Notes
- AV Famicom luma improved
- New pre-spotread calibration steps taken before ever palette read
- Matching absolute luma values of 00, 10 and 20 (20 must match as close as possible, 00 and 10 relative to display's capabilities)
- This takes MUCH longer as adjustments are made before every palette read, but worth the effort
- New tests written to mathematically adjust the luma value of every colour to match the reference system
- This is "inaccurate but fair" - it attempts to allow for variable luminance levels in the palette
- "Adjusted" dramatically reduces the effect luma differences have on delta E, but as luma affects colour perception, these aren't accurate
- Non-adjusted values should be considered more accurate, but may not account for the calibration (or lack thereof) of the palette author's display, or the ambient viewing conditions around them
- This process was lengthy, and I was short on time, so I only bothered with my two (entirely subjectively) favourite palettes. More another day.
- Hardware
- Reference system: AV Famicom HVC-101, native CVBS connection
- Comparison system: MiSTer FPGA NES core v20200620, YPbPr via analogue IO board.
- Display: CRT, Sony PVM D20L5A
- Colorimeter: Colormunki Display, model CMUNDIS, firmware version v1.03, firmware date 05Jun12
- Palette: NES Classic
- Palette: Smooth
2020-10-25
- Notes
- First crack at the larger test
- I'm unhappy with the luminance of the AV Famicom. I think this is skewing the results too much. I have an idea on how to adjust it without affecting the accuracy of the measurements, so I'll try that soon.
- For each colour pair, left is reference system, right is comparison system+palette
- Read Method for how these measurements were taken
- Read FAQ for questions about the colour science jargon
- Note that the palette names are taken from MiSTer's menu. They don't indicate anything to do with hardware. "Composite" and "PVM" palettes below, for example, are just names.
- Hardware
- Reference system: AV Famicom HVC-101, native CVBS connection
- Comparison system: MiSTer FPGA NES core + palettes v20200620, YPbPr via analogue IO board.
- Display: CRT, Sony PVM D20L5A
- Colorimeter: Colormunki Display, model CMUNDIS, firmware version v1.03, firmware date 05Jun12
- Palette: "Composite"
- Palette: "FCEUX"
- Palette: "NES Classic"
- Palette: "Ninten."
- Palette: "PC-10"
- Palette: "PVM"
- Palette: "Real"
- Palette: "Rockman9"
- Palette: "Smooth"
- Palette: "Sony CXA"
- Palette: "Unsat"
- Palette: "Wavebeam"
- Palette: "YUV"