(Active 
                      Lines x Refresh Rate) / Total Number of Lines = % Active 
                      Lines 
                    254 lines x 53.2 Hz = 13619.2 total number 
                      of active lines 
                    Since the lowest 25kHz resolution is 384 
                      lines, we can easily deduce that MK runs on a 15.720 kHz 
                      CRT, so 
                    13512.8 active lines / 15720 lines = 86% 
                      active lines 
                    From our list below we can see that 85% 
                      is the closest mode. 
                    192 
                      active lines / 262 total number of lines = 73% 
                      224 active lines / 262 total 
                      number of lines = 85% 
                      240 active lines / 262 total 
                      number of lines = 91% 
                      384 active lines / 416 total 
                      number of lines = 92% 
                    So, we can now safely conclude that the 
                      Mortal Kombat series was designed for a CRT that ran the 
                      popular mode 
                    262 lines (224 
                      active + 38 blanking) x 60 Hz = 15.7 kHz 
                    This information also tells us that if 
                      we configure a 15.7 kHz arcade monitor for 
                    262 lines (240 
                      active + 22 blanking) x 60 Hz = 15.7 kHz 
                    that all the Mortal Kombat games will have 
                      either the incorrect refresh rate, require stretching, or 
                      will have borders, depending upon your setup. Likewise, 
                      it also lets us know that if we configure a 15.7 kHz arcade 
                      monitor for 
                    262 lines (224 
                      active + 38 blanking) x 60 Hz = 15.7 kHz 
                    that all the Mortal Kombat games will run 
                      true to the originals, with the correct refresh rate and 
                      no borders or stretching. So what's the best mode to run 
                      a 15.7 kHz monitor at?  
                    If your 15.7 kHz monitor supports both 
                      modes (which it should) then it really depends on where 
                      your preferences lie. If you choose x224 
                      at 60 Hz then more of your games will be in vertical synchronization. 
                      If you choose x240 at 60 Hz, 
                      then vertical games (run horizontally) will look nicer, 
                      especially many older ones, like pacman, mappy, galaga, 
                      etc. Why? 
                    Well, all of these games used 288 columns, 
                      and if you play a vertical game on a horizontal monitor, 
                      then the columns become rows, so 288 columns becomes 288 
                      rows. And if we do a little math 
                    (15720 lines / (50 - 60)Hz) x 91% 
                      active lines = 288 - 240 lines 
                    we find that a 240 
                      line setup can run all of your favorite < 288 column 
                      vertical games on a horizontal monitor. Granted, they won't 
                      be at the correct refresh rate, so your games will be out 
                      of vertical synchronization, but at least none of the games 
                      require line whacking or interlacing. If you choose 224 
                      lines at 15.7 kHz then you have a range of 
                    (15720 lines / (50 - 60)Hz) x 85% 
                      active lines = 268 - 224 lines 
                    As you can see, 288 column vertical games 
                      take a whacking here, 20 lines need removing. But if your 
                      willing to push your vclock down to 47 Hz, then  
                    (15720 lines / (47 - 60)Hz) x 85% 
                      active lines = 286 - 224 lines 
                    all your 288 column games look groovy again. 
                      If you did the same thing on a 240 line setup, you'd max 
                      out at 306 lines. Naturally, the reverse of all this holds 
                      true if you run horizontal games on a vertical monitor. 
                    With a few more calculations we can also 
                      see that  
                    240 
                      lines x 60 Hz - 224 lines x 
                      60 Hz = 1 kHz 
                    a 1kHz horizontal clock range enables us 
                      to perfectly emulate any game between 224 
                      - 240 lines.  
                    It would take a hard core amount of underclocking, 
                      overclocking to get 192 line 
                      modes, so these games will either be stretched or have borders. 
                      Be aware that the border hit is large here. On a 240 
                      line setup, around 20% of your screen (192 
                      / 240 = 80%) and on a 224 
                      line setup around 15% of your screen (192 
                      / 224 = 85%). 
                    In order to emulate the two last modes 
                      on a 15.7 kHz monitor, you'll need to half the games refresh 
                      rate to 25Hz - 30Hz (i.e. interlace), which will just double 
                      the number of lines at any hclock, so if you have a typical 
                      240 line setup then you will 
                      have the following interlace range 
                    2 x (288 - 240) 
                      lines = 576 - 480 lines 
                    Notice that this takes care of vector games 
                      quite nicely, but that 384 
                      line modes will also require stretching or borders (be aware 
                      that the border hit is large here, around 20% of your screen 
                      (384 / 480 
                      = 80%). 
                    But what if happens if you run all these 
                      modes on a 25 kHz monitor?  
                    Well, on an ordinary 25 kHz arcade monitor 
                      we have the following range to work with 
                    (24960 lines / (50 - 60)Hz) x 92% 
                      active lines = 460 - 384 lines 
                    Obviously, a 25 kHz CRT can perfectly emulate 
                      384 lines with  
                    416 lines (384 
                      active + 32 blanking) x 60 Hz = 25.0 kHz 
                    But what of the other four modes?  
                    192 
                      line modes run perfectly double scanned or double pixeled 
                      (192 lines x 2 = 384 
                      lines). Vector games will require some line sacrifices, 
                      however. Around 20 lines need to be whacked (480 
                      - 460 = 20). If you underclock your refresh rate to 48 Hz, 
                      though, then you won't have to sacrifice any lines 
                    (24960 lines / 48 Hz) x 92% 
                      = 480 lines 
                    For the same reason, underclocking to 48Hz 
                      means all your 240 line games 
                      will run well double scanned (or double pixeled), though, 
                      obviously the vertical synchronization will be off. If you 
                      want your 240 line games in 
                      vertical sync, then you'll have to stretch them or take 
                      on a huge border, almost 40% of your screen (240 
                      / 384 = 62%). 224 
                      line modes run great double scanned at 448 lines, but like 
                      240 line modes, if you want 
                      vertical sync you'll have to stretch them or take on an 
                      even larger border, slightly over 40% (224 
                      / 384 = 58%). 
                    How do you configure all of these modes 
                      to run on a D9200?  
                    First off, the listed specifications for 
                      the D9200 on Wellsgardner's web site are a little misleading 
                      / confusing. The D9200 supports arcade boards that operate 
                      between 15.75 - 31.5kHz, but it does not support the entire 
                      range 15.75 - 31.5kHz. The D9200 is really a fixed frequency 
                      monitor that supports hclocks at 15.75kHz, 25kHz, and 31.5kHz 
                      with a 1-2kHz error margin at each frequency. This error 
                      margin varies from D9200 to D9200, as some D9200 owners 
                      have reported success with frequencies mine can't handle. 
                      It's only fair to say, that mine was one of the very first 
                      ones off the line. When I ordered it, they hadn't even started 
                      production.  
                    From the above calculations we know that 
                      a 1 kHz horizontal clock range will enable us to emulate 
                      any mode between 224 and 240 
                      lines. This means that on the D9200 you need to a 1 kHz 
                      hclock range near 15.75 kHz. How far you choose to push 
                      your monitor is up to you, but from the conversation I had 
                      with the engineer at Wellsgardner I feel quite safe with 
                      a 1.5 kHz range at each popular hclock. So with this in 
                      mind, I chose the following setup. 
                    192 
                      x 60 Hz = 13 kHz (doublescaned to 384 lines at 26 kHz) 
                      224 x 60 Hz = 15.25 kHz 
                      262 lines (230 active + 32 blanking) x 60 Hz = 15.72 kHz 
                      (reference mode) 
                      240 x 60 Hz = 16.3 kHz 
                      384 x 60 Hz = 26.0 kHz (reference 
                      mode)  
                      480 x 60 Hz = 32 kHz (reference 
                      mode)  
                    pclock 6-90 
                      hclock 15.25 -16.75, 24-26, 31-32. 
                      vclock 50-90 
                     If you know much about emulation, the 
                      above numbers pretty much speak for themselves. Only one 
                      mode is not perfectly emulated, and that's x192 
                      which is just double scanned. If you bring your lower hclock 
                      range up to 16.75 kHz, you will also get all the weirdo 
                      modes that operate over 240. 
                      There aren't many, but my D9200 handles them quite nicely, 
                      and, like I indicated earlier, mine was one of the first 
                      ones off the line.  
                     Also, some are saying that they can run 
                      their Windows setup at 800x600. I don't really recommend 
                      this, as this overclocks the D9200 well beyond 1-2kHz. 
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