While 
                      before we assumed our theoretical CRT supported multiple 
                      horizontal scanning rates, lets now assume it doesn't; that 
                      is, that it's a fixed frequency CRT that only supports a 
                      scanning speed of 4 seconds/line. If this is true, then, 
                      unfortunately, certain sacrifices must be made to display 
                      our game. (On traditation arcade monitors, this scenario 
                      is the norm. You must often decide between a perfect lossless 
                      image out of vertical synchronization or a lossy image in 
                      vertical synchronization. As such a decision is based solely 
                      on opinion, there is no one best solution.) 
                     Lucky for us, AdvanceMAME understand's 
                      our woes and makes it very easy for us to flip through an 
                      array of choices and assign our favorite solution. More 
                      importantly, we don't have to commit to one generic solution 
                      for all our games. We can easily decide to stretch one game, 
                      use borders on another, sack the vsync on another, or just 
                      axe a few lines.  |