As 
                      you'll recall from the previous page, an electron gun located 
                      at the back of a CRT shoots a tightly knit set of electron 
                      beams past two deflecting magnetic fields towards a phosphor 
                      coated screen. When the phosphors are struck by electrons 
                      they give off light (red, green, and blue). 
                    In order for all this to happen, a color 
                      raster CRT needs five signals: one for electrons that excite 
                      red phosphors, one for electrons that excite green phosphors, 
                      one for electrons that excite blue phosphors, one to steer 
                      / deflect the electron beam from right to left, and one 
                      to steer / deflect the electron beam from top to bottom. 
                      On a standard VGA connection these five signals travel on 
                      pins 1, 2, 3, 13, and 14, respectively. 
                    Pins 1, 2, and 3 control when and how the 
                      electron gun fires. If the monitor doesn't receive a signal 
                      from one of these pins, no electrons fire, and no light 
                      is produced. If the monitor receives a signal from one of 
                      these pins, however, the respective electron beam fires 
                      and an active pixel is produced (one that gives off light). 
                      Stronger signals (measured in volts) instruct the electron 
                      gun to fire more electrons. Consequently, by varying the 
                      strength of the signal sent down each pin, a pixel of any 
                      color or intensity can be produced. 
                    Pins 13 and 14 control the timing of the 
                      magnetic fields that steer the electron beam from left to 
                      right and from top to bottom. Pin 13 sends the horizontal 
                      synchronization signal (hsync for short) which ultimately 
                      causes the electron beam to flyback and start the next scanline. 
                      Pin 14 sends the vertical synchronization signal (vsync 
                      for short) which ultimately causes the electron beam to 
                      flyback and start the top scanline. 
                    You can see how all these signals work 
                      together by studying the operation of our theoretical CRT 
                      above. Signals sent on pins 1, 2, and 3 instruct the CRT 
                      to fire the electron gun. The electron beams fired from 
                      the electron gun strike the CRT's phosphor coated screen 
                      and produce active pixels (pixels that give off light). 
                      Shortly after the signals on pins 1, 2, and 3 end, however, 
                      pin 13 sends a horizontal synchronization signal which ultimately 
                      causes the electron beam to flyback and start the next scanline 
                      (in essence, it resets the magnetic field potential horizontally). 
                      Near the last scanline of the frame, pin 14 sends a vertical 
                      synchronization signal which ultimately causes the electron 
                      beam to flyback and start the top scanline (in essence, 
                      it resets the magnetic field potential vertically). This 
                      whole process repeats, refreshing the screen so many times 
                      per second. Like motion pictures, it all happens so fast 
                      that the naked eye can't see it. 
                    All color raster CRTs require the above 
                      five signals to operate. Unfortunately, TVs, arcade monitors, 
                      and PC monitors use different methods for receiving these 
                      signals. 
                    On a VGA video card, pins 1 (red), 2 (green), 
                      and 3 (blue) send signals between 0 - 0.7 volts. Traditional 
                      arcade monitors require a 1 - 5 volt signal for red, green, 
                      and blue. This is why VGA to arcade monitor setups usually 
                      require a video amplifier, without the amplifier images 
                      appear dim. 
                    On a VGA video card, signals sent on pins 
                      13 and 14 affect the timing of the deflecting magnetic fields. 
                      Pin 13 instructs a PC monitor to reset the magnetic field 
                      horizontally and pin 14 instructs a PC monitor to reset 
                      the field vertically. On some arcade monitors these two 
                      signals run on the same wire. This is why pins 13 and 14 
                      are sometimes wired together on a VGA to arcade monitor 
                      setup. 
                    TVs are a whole different ball game. On 
                      a composite connection all five signals are sent down the 
                      same wire. On an S-Video connection the five signals are 
                      split up between two wires, one for luminance information 
                      and the other for crominance information. This means that 
                      a simple video amplifier isn't going to cut it for a VGA 
                      to TV setup. You not only need to change the voltage of 
                      the data signals, but marry them together so that they travel 
                      on the same wire harmoniously. This is normally done via 
                      a VGA to TV scan converter. And ya, scan converters aren't 
                      cheap. As most modern video cards now feature S-Video out, 
                      it's very, very easy to run Windows MAME on a TV. Just connect 
                      the S-Video out on your video card to your TV's S-Video 
                      in port. Note, AdvanceMAME will NOT work through TV-out.  |