Computers 
                      manipulate digital information, CRTs manipulate analog information. 
                      This means that somewhere, somehow the digital information 
                      that your computer works with needs to be converted into 
                      an analog signal that your monitor can work with. On PCs, 
                      video cards perform this digital to analog conversion using 
                      a Digital-to-Analog Converter (or DAC for short). 
                     It's essential to understand that arcade 
                      games manipulate digital information, and that CRTs manipulate 
                      analog information. If you do not, you may find yourself 
                      getting confused when arcade game developers start talking 
                      in terms of pixels, resolutions, and frame rates, and when 
                      CRT manufacturers start talking in terms of bandwidth, timings, 
                      and refresh rates. Many people get lost when going from 
                      the analog world to the digital world and vise versa. But 
                      don't fret, it's not all that complicated. You just have 
                      to keep in mind that they are two different worlds. 
                    In the digital world, everything from the 
                      analog world is systematically broken down into very small 
                      components. Essentially, an infinite data set (analog) is 
                      broken down into something finite (digital). An old color 
                      photograph, for example, has an infinite number of colors. 
                      It also displays an infinite number of shades of black and 
                      white. Film, like CRTs, manipulate and display analog information. 
                      This means that in order to edit an old color photograph 
                      on your computer, it needs to be broken down into something 
                      finite, something your computer can understand. In the digital 
                      world images are broken down into pixels. They take analog 
                      information such as an old color photograph and translate 
                      (i.e. scan) it into a set of pixels. The more pixels you 
                      use to translate an image into the digital world, the closer 
                      it comes to an exact duplicate of the analog original. If 
                      you used an infinite number of pixels to translate an image, 
                      then it would be an exact duplicate, but, of course, computers 
                      can't work with infinite numbers, so this isn't very useful. 
                      It just means that more is generally better (as far as replication 
                      accuracy is concerned). 
                    In the analog world, everything from the 
                      digital world is turned from a discrete number of components 
                      into a continuous data set, or infinite number of components. 
                      For example, in order to view a scanned photograph on your 
                      computer monitor, your video card needs to convert the image's 
                      pixels (digital) into a signal of volts per second (analog). 
                      Naturally, this is done via your video card's Digital-to-Analog 
                      Converter.  
                    So basically if you take an old photograph 
                      and display it on your CRT monitor, it has to go from analog 
                      (film) to digital (pixels) and then back to analog (CRT). 
                      Don't stress out if your a little confused about all this, 
                      just understand there are two different worlds out there, 
                      the digital one (computers) and the analog one (CRTs). If 
                      you understand that, then you're golden. I mention all this 
                      because many modeline newbies get confused when the digital 
                      and analog worlds collide. You just have to remember that 
                      there are two different worlds out there, the digital one 
                      and the analog one. 
                    If you want to understand how images are 
                      mainipulated in the digital world, then you need to understand 
                      pixels, what they are, and how computers manipulate them 
                      to display images.  |